I have played CO-OPFPS Warhammer 40,000: DARKTIDE in the hard and glossy science fiction world! What is the new battle brought about by the VERMINTIDE series development?
I was planning to exhibit a trial play at this game, but I couldn't exhibit the actual machine for various reasons, so I was very disappointed, so I asked the media to play and convey the appeal of the game to the user. I want you to do it... A person in front of me said so.
- From the medieval fantasy GERMICIDE series to a hardcore science fiction world. From melee attacks to battles including gunfights
- The personality chosen by the carried creates a story during the game
What kind of game involved is Warhammer 40,000: Dark tide (hereinafter, Dark Tide). It is one of the video games based on the popular miniature game Warhammer 40000, and was developed by the team Fat shark of the GERMICIDE series, the same original.
This time, the GAME*SPARK team, including the author, received the story of such a person and had the opportunity to play the vision of the phantom Tokyo Game Show trial version that was scheduled to exhibit. What kind of experience did you have in the new Coopers following the GERMICIDE series?
From the medieval fantasy GERMICIDE series to a hardcore science fiction world. From melee attacks to battles including gunfights
First, Dark Tide has greatly changed the direction from the GERMICIDE series from that stage. The place of fighting to the science fiction planet Atom Prime has changed from a medieval fantasy full of swords and monsters. The graphics are very subtle, realizing a hardcore science fiction world by giving birth to the created background and heaviness.
Players start with character build, which decides various races and hometowns at the start of the game. Veterans, a veteran that handles weapons, a highly aggressive gear lot, a Sanka that uses different abilities, and a large and powerful Olin. It seems that you can choose according to the style of the player's good fighting.
In addition, the contents to be set are quite large, and I was able to select a personality. It is said that the talk that the character performs during the mission will change depending on the selected content.
With the change in the stage, there are some arrangements in the battle style. The feature of the GERMICIDE series was a gameplay specializing in melee attacks, but DARKIE has taken over it and has changed the direction of gunfight.
The style of fighting a huge enemy in cooperation with other players is the balance of using guns in order to respond to opponents who use guns and flames from a long distance. Of course, there is a GERMICIDE series that assaults while AKO is crowded, swings close weapons and wipes out.
By the way, this work shows a fairly grotesque gore expression, so I checked it here. If you hit the close weapon to the enemy, you can see the neck and limbs fly, and you can see that the Gore expression is reasonable.
However, the people beside me said, No, this trial is a version that holds Gore.... In fact, if you swing a melee weapon, you will get a big blood and your body will fall off and blown away. That's it. It was a more and more radical expression.
Returning to the battle style, according to the development Fat shark, it is assumed that it will start using it with remote weapons, switch to a melee weapon after the enemy approaches. Dark Tide requires a style that changes the way of fighting according to the distance to the enemy.
Even when I actually tried it, the number of guns was astringent, and I felt that if I rely too much on remote attacks, it would be easy to lose bullets. The basic form is to first determine the enemy who attacks a long-range attack before engaging with the enemy, and then kicks AKO in a proximity after cleaning up with a gun.
Each time one game ends due to clearing the mission or the team member is annihilated, experience and resources accumulate in the result. It seems that these things can be used for character growth.
The personality chosen by the carried creates a story during the game
Not only the battle, but also the elements that make you feel the story at key points can not be overtaken. Each team member starts chatting before the team gets on the elevator to defeat the enemy to some extent and move to a different floor. The content I'm talking about is quite interesting, and the content that speaks depends on the race and personality.
It is assumed that you will play many times by changing the combination of members in the CO-OP FPS genre, but you can enjoy various conversations depending on what kind of personality tribe will be a member. I thought it was a point to become.
Fat shark, developed, says, Just as GERMICIDE has the entrance to Warhammer, the Warhammer 40k: Dark tide can be the entrance to Warhammer 40000. Not only as an FPS, but also the density that dragged into the world view was certain, and the development seemed to be made with conviction.
Warhammer 40k: DARKIE will be distributed on November 30, 2022, for Steam/Windows Store/Xbox Series X | S. A new co-op battle is ahead of the year.
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